James Provost IllustrationInformation Matters. Specializing in technical & scientific illustration, James Provost Illustration reveals hidden value and evokes new perspectives. For samples, view the |
Maker's Bill of Rights Illustrated
Labels: communication, creative commons, editorial illustration, infographics, technical illustration Posted by James Provost, July 14, 2009 · Questions About Technical IllustrationI've been receiving questions from a number of people curious about technical illustration. For the benefit of anyone else who's interested, here's some of the questions and answers: What does a technical illustrator do? What is technical illustration? "Technical illustrators create highly accurate renderings of machinery, instruments, scientific subjects...technology, cartography, or virtually any subject that requires precision interpretation." - Graphic Artists Guild Handbook: Pricing & Ethical Guidelines, 11th Edition. pp. 196-197. My goal is information & aesthetics: conveying information in a clear, concise, accurate and visually appealing way. Tell me about yourself. How did you get into technical illustration? Technical illustration feeds my innate curiosity about how things are made and how they work, my enthusiasm for computers and technology, and my urge to make images. In high school I took art, computer sciences and AutoCAD classes as well as dabbling with Photoshop, Illustrator and Flash in my free time, but didn't really connect the dots until Drawing Systems in my first year of college. Four years later, I earned a BA in Illustration, Technical and Scientific from Sheridan Institute of Technology and Advanced Learning. As a freelancer this isn't necessary (but it helps), it all comes down to the quality of the work in your portfolio. However, some certifications and knowledge of specialized software may be required as an in-house technical illustrator. Who do you work with? How do you find each other? I work with art directors, creative directors, architects, engineers, scientists, entrepreneurs-anyone who needs information communicated visually. My website is my primary means of advertising what I do. It includes my illustration portfolio, motion graphics portfolio, information about the service I provide and of course contact information. It is the hub of my online presence, and built so people can find me via search engines. I keep it constantly updated with fresh work and relevant news, in a blog format so people can subscribe if they want to stay updated. I also send out a quarterly email newsletter for those who prefer. I use a number of social networking sites, such as Twitter, Flickr and LinkedIn. I also have portfolios and listings at various illustration-related sites such as IllustrationMundo and Behance. These let me connect with friends, colleagues, clients and prospects. What is your process? How do you do what you do? A brief explanation can be found here. I haven't done any tutorials at this time. What software do you use? Adobe Illustrator, Photoshop & Flash, currently learning Cinema 4D-constantly learn! What was the most challenging project that you completed? Every project is a unique problem to solve, but the most challenging projects are the ones where references and resources are limited. I really need to understand what I'm illustrating before I can start, and then have enough information to accurately depict it. Do clients occasionally request illustrations that are technically impossible or too difficult? If something is technically impossible, like showing both the top and bottom of something in one drawing for example, I explain the problem to the client and we work out a compromise - like splitting it into two illustrations. If something is too difficult to draw, it's usually because I don't have enough reference material to really understand what I'm drawing, so I request more information from the client. It's never been a problem. Are you able to support yourself solely with illustration? Has the economy affected you? Yes, I am a full-time freelance technical illustrator. One of my instructors at Sheridan, the ever-fervent Larry Read, called technical illustration a "bullet proof career" for the diversity of subjects it covers. In periods of high growth one could illustrate consumer products, cars and houses. In periods of low growth, educational & training materials, health & medical products and entertainment & video games. Being a solo freelancer helps too: low overhead, tax savings, constantly reinvesting in yourself and the business. Hope that helps answer some of your questions! Thanks to Andy, Chris & Chad for the questions! Labels: communication Posted by James Provost, June 16, 2009 · Maker Faire Wrap Up
Labels: communication, editorial illustration, instructional illustration Posted by James Provost, June 10, 2009 · Maker Faire 2009
Labels: communication Posted by James Provost, May 29, 2009 · Interactive Award for Air Canada Leaveless
Labels: aerospace illustration, communication, in print, interactive, motion graphics, recognition Posted by James Provost, March 12, 2009 · Done is the Engine of More
Labels: communication, creative commons, editorial illustration, infographics Posted by James Provost, March 9, 2009 · Season's Greetings
Labels: communication, cutaway, in print, infographics, portfolio, technical illustration Posted by James Provost, December 12, 2008 · The Pen is Mightier than the Camera
"When we turn to a picture to identify a bird - or the human pancreas, or a Doric column - we want a likeness not of any particular instance, but of the category itself. Ignoring all the anomalies and idiosyncratic moments that cameras helplessly collect, a draftsman of Audubon's caliber is free to focus on what's essential or distinctive and distill those qualities - gathered from observing live birds, posing dead specimens, and studying skeletons - into an image that invites both recognition and classification." Photographic technology with its gigapixels, high dynamic range, high-speed charge-coupled devices, high-definition video with infinite frame-rate, merely increases informational resolution—only illustration increases informational efficiency. "Confronted with unprecedented quantities of data, we are constantly reminded that quality is what really matters. At a certain point, the quality and even usefulness of information starts being defined not by the precision and voracity of technology, but by the accuracy and circumspection of art." Full article (via BenFry.com) Labels: communication, scientific illustration, technical illustration Posted by James Provost, October 6, 2008 · Philip Greenspun Illustration ProjectI'll be participating in the Philip Greenspun Illustration Project, a project to fund the creation and improvement of illustrations for Wikimedia, the foundation that runs the free online encyclopedia, Wikipedia. This project is made possible by a personal contribution from internet entrepreneur Philip Greenspun, who acknowledges the importance and efficacy of visual communication. He and project coordinator Brianna Laugher were interviewed by the New York Times about the project. The resulting illustrations will appear on relevant Wikipedia pages, and be available freely through a Creative Commons license. Labels: communication, creative commons Posted by James Provost, August 14, 2008 · Information Matters: Postcard Promo
Labels: communication, cutaway, in print, infographics, phantom, portfolio, product illustration, scientific illustration, technical illustration, technology Posted by James Provost, June 5, 2008 · Now You're Thinking With Portals
Labels: communication, technology Posted by James Provost, May 12, 2008 · 7 Things to Know About the FCC's 700 MHz Auction
Labels: communication, creative commons, industrial, infographics, portfolio, product illustration, technical illustration, technology Posted by James Provost, April 18, 2008 · Related SitesColleagues & AssociationsSarah Jargstorf, Fred Hon, Tessar Lo, Rey Ortega, Chad Covino, Nataly Kim, Matt Hammill, Eshwin Dhir, Alexei Vella, Rosemary Travale, Paul Leli, Drawn
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